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Dragon Quest 11: Echoes of an Elusive Age is the first Dragon Quest game to come to PC (Heroes spin-offs notwithstanding), and as Wes explained, it's a landmark release for Japanese games as a whole. Yakuza: Like a Dragon Mini-Game Guide. This is the first substory you’ll play and is part of the story. The first one is a casino next on Breakwater Drive just next to.
Citra (the 3DS emulator) has been progressing fairly nicely. The official builds now have things running from GPU, so most games can be run at great speed. I've dabbled with the emulator some in the past. Some of the unofficial builds allow using Gateway Cheats, but the official builds don't have that option it seems.- Dragon Quest XI S Casino Guide: how to get rich fast - or go broke by Chao Min Wu on 27 September, 2019 A common reoccurring mini-game in the Dragon Quest series is the Casino.
- In the Monster Arena, it’s not your characters that will fight but the monsters you’ve trained. Each stage in the Monster Arena has a rank which increases the difficulty as you go along. Each match has a different fee but also a wonderful reward that can help boost your party’s battles as you go along.
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I believe I have something that is getting base pointers for either the Nightly or Canary builds. I tested it on both of the builds released today (March 16, 2018). They both pull in the correct pointers.
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Options so far:Infinite HP All Members
Infinite MP All Members
Infinite Bag Items
EXP Multiplier
Gold Multiplier
Walk/Run Speed Modifier
Multiple Moves Per Turn
Always Preemptive Attack
Always Critical Hit
Monsters Always Drop Item
512 Skill Points Remaining
Allocate Skill Points Without Limit of Level
Monster Symbol Does Not Move
Always Super High Tension
Pointers to Gold (Money), Casino Coins, Item Bag Slot 1 ID and Quantity, Hero HP, MP, Skill Points
While not many options to start, it's just a test to see if I can create a table that survives the Citra updates which are ongoing. I may attempt to add some more things later on. If any of you have particular requests, you can let me know. Some types of options are harder to make on emulator's, but I can try to do what I can. These older style games usually have static addresses once you get a base pointer. Enjoy!
EDIT 1:
I kind of figured out how Citra stores the memory and rewrote some portions of the table using LUA code that should survive updates fairly well. In the process, I figured out how to apply Gateway Cheats manually to the memory. I have Always Critical Hit that ymyn wrote for Gateway Cheat of Dragon Quest VIII. I have it applied with the CE option on official builds of Citra using the table here. I guess there is not much interest currently for this but it's here for anyone to try when they get the chance. ymyn did the majority of the Gateway Cheats, so much credit goes to him for the pointers and offsets to use. I just put it in CE format here.
EDIT 2:
I have converted some of ymyn's Gateway Cheat options for Dragon Quest VIII EUR over to this format for use in Citra. I added EXP Multiplier, Gold Multiplier, Always Preemptive Attack, Monsters Always Drop Item and Always Super High Tension. These options basically rewrite code once and they cannot be turned off once you turn them on without a restart of the game.
EDIT 3:
I fleshed out more options from both ymyn's remaining Gateway Cheats and some that I did. It's fairly complete with options I would consider using in my playthrough. I believe I have things working regardless of what version of Citra you are running, but let me know of issues. These options I believe might work on the USA version of Dragon Quest VIII, but that one is not readily found in format Citra needs. Anyway, Enjoy!
EDIT 4:
I added All Party Members Joined by request. It adds all members to your current party.
EDIT 4.5:
mac4500 requested some additional options. I added Run Through Monsters and (On Board) No Encounter.
EDIT 4.75:
mac4500 requested All Items. They are in this update.
EDIT 5:
Update for new Citra builds around June 28,2018. Citra changed how it stores the base memory address so it requires this update for later builds now.
EDIT 5.1:
Fixed the issue with scripts for Citra builds after June 28, 2018. Please use CE 6.7 instead of 6.8.1.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
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Battles are an integral part to almost every JRPG out there. The same is true for Dragon Quest VII: Fragments of the Forgotten Past. While the UI can only be described as minimalist, Dragon Quest can still be difficult for those who are new to the series, returning to this remake from the NES to PlayStation days, and everyone in between.
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Let's take a look, shall we?
Understanding Stats
Understanding character stats in any JRPG can be intimidating the first time. Thankfully, Dragon Quest isn't known for being overly complicated. By pressing the X button and navigating to 'Attributes' you can see all of your character's statistics laid out for you.
The screen in the top left tells you which character you are looking at, their class, gender, and level. Below that is your character's current equipment. Depending on the character, they will be able to equip a weapon, armor set, shield, headgear, and accessory. Equipped items count toward your inventory limit on each character, so you'll decide carefully whether a low level piece of armor is worth an item slot.
On the right-hand side you will find your character's stats. Each one is important to various aspects of battle. Here's the brief on each one:
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- Strength: The character's physical strength. This is added to weapon bonuses to determine how much damage an enemy will take. Can be increased by consuming a Seed of Strength.
- Agility: Agility decides which character will attack first - in relation to enemy attacks. This will also determine how often a character dodges enemy physical attacks. By consuming a Seed of Agility this stat will rise accordingly.
- Resilience: This stat determines how hard of a hit your character can take. This is added to the character's armor total to determine how much damage they will take from monsters. Seeds of Resilience will increase this attribute.
- Wisdom: Both magic evasion and damage is determined by this attribute. The higher Wisdom is, the more damage you will deal with magic, and the higher chance you will evade. Seeds of Wisdom increase this attribute.
- Style: By far the least known attribute, Style determines a character's charisma. This is only important for placement contests such as the World Style Ranking. In other words, it has little use in battle. It is determined by the gear you wear.
- Attack: Not to be confused with Strength, Attack is the main total used to determine how much damage you do. All traits, strength, and accessory bonuses form this score. This is checked against enemy's Defense stat to determine the damage dealt when using the 'Attack' command.
- Defense: The total derived from your armor and resilience scores. This is used to check how much damage you will take from enemy attacks based on the enemy's Attack stat.
Battle Strategy
Battles in Dragon Quest are deceivingly simple thanks to the minimalist user interface. When battles first begin, you will be faced with four options: Fight, Tactics, Flee, and Settings. The 'Settings' option can be ignored for the most part as that simply takes you to the options menu.
Fight
Selecting 'Fight' will bring you to the menu above. Here you will have six new options: Attack, Spells, Abilities, Items, Defend, and Flee. Their functions are as follows:
- Attack: This command will cause the selected character to use a melee attack on the selected monster.
- Spells: This will open a sub-menu that gives you several options: Offensive, Defensive, and Other. 'Offensive' spells deal damage, 'defensive' spells heal or remove ailments, and 'other' spells give buffs. They typically cost MP and/or have damage or effects determined by your wisdom attribute.
- Abilities: Similar to spells, abilities will open a new sub-menu with the same options and functions as spells. The difference is that abilities typically do not cost MP, and are determined by strength instead of wisdom.
- Items: This opens up the inventory of the selected character. It is important to note that the items available will reflect only those in that particular character's inventory.
- Defend: As the name suggests, the character assumes a defensive pose. They will take less damage, but they will not deal any damage either.
- Flee: This commands the character to flee. If successful, the entire party will flee.
Once a decision has been made, you will need to select which target to attack. In Dragon Quest VII, similar enemies will form groups. As such, you can only select your target if they are a different monster. In the example below, you can rather choose to attack the Tongue fu fighter, or the two Choppy hoppers.
When battle commences, the characters will attack groups of monsters based on which will die first. If neither enemy is weak enough to kill, the one closest to the character will be prioritized. However, if a character can deal enough damage to kill an enemy - but another enemy has already been damaged - the one with the higher amount of health will be prioritized.
Keep all of this in mind when you battle as enemies with higher agility may get to you sooner than you can get to them. This is doubly important to pay attention to if your characters have been issued tactics (discussed in the section below).
Tactics
Selecting Tactics from the main battle menu will bring you to a new menu where you can select various command strategies for your character. Unless 'Follow Commands' is selected, characters will follow the selected tactic as best as they can until the tactic is changed. The available tactics include:
- Show No Mercy: The character will fight with little consideration for self-preservation. All spells, abilities, and more will be used until MP has run out. The priority target is any enemy that is closest to death (the highest HP enemy that can be defeated in this turn will have priority).
- Fight Wisely: The character will use as much MP as their character type deems necessary. If the opportunity for bonus damage or elemental advantage is available, that enemy will be prioritized. If the enemy is resistant to all spells and abilities the character has, it will use a melee attack. The lowest HP enemy that can be killed this turn will be prioritized.
- Watch My Back: The character assumes a supportive role. Healing and buffs will be prioritized, but the character will also prioritize taking out enemies before allies are hit if possible.
- Don't Use Magic: As the name suggests, the character will only use melee attacks.
- Focus On Healing: The character will only use healing spells, and rarely buffs.
- Follow Orders: The character's decisions are made by the player.
It should be noted that each character follows each tactic based on their personal skills, and their highest potential. As such, characters who are best at magic (such as Maribel) should be set to 'Don't Use Magic' or 'Follow Orders' when not fighting bosses. Alternatively, characters who do not use MP and little in terms of buffs or defensive skills (such as Kiefer) should be set to 'Show No Mercy' at all times. Try out different combinations, and find out what works best for your party!
Other Tips...
- Pay attention to your enemy's element! While they may not always be obvious, most monsters in Dragon Quest will be visibly attributed to a certain element. Ice and Fire do extra damage to each other, and so do Lightning and Wind/Vacuum spells. You can usually tell which element your enemy is based on their attacks!
- Grinding is your friend! If ever you find yourself unable to progress further, set all your characters to 'Show No Mercy' and grind for a while. This will make the process faster, and enemies will give you less trouble after you have leveled up. Be sure to check how much experience you still need to level up at the Church as well!
- Do not give any seeds to Prince Kiefer! For story reasons, Kiefer will leave your party at a certain point in the game. He will not return to your party until after the main story, so do not waste seeds on him.
- Try out multiple classes (vocations)! Once you unlock the ability to change classes, experiment with different combinations. While there are always claims about which class is 'best', sometimes that class won't fit into the party you want to use. Pick your favorites, mess around with their classes, and see what team pushes you fastest to victory!
- Remember to read weapon descriptions carefully. Some weapons have special effects. As such, don't just randomly replace weapons just because they have higher damage. Some can attack groups of enemies all at once, while others have a chance of causing status effects.
That's all folks!
Dragon Quest's style of battle is deceptively easy. If you follow these tips, you should come out on top every time. That said, don't expect to win every battle as the game's difficulty constantly ramps up from the start onward. Always pay attention to how strong your opponents are compared to you, and be sure to always buy new armor and weapons when you can.
Best of luck, adventurers!